Archive for August, 2010

Bugs, Blend and Fonts

August 9, 2010

These weeks have been a little bit crazy for me(my bachelor thesis need to be wrote :) ). And a bug in my fill pattern code was make me crazy. Finally last week I fix it and implement some blend operations(CLEAR, SOURCE, IN, OUT, ATOP, XOR and others)  and in parallel began to learn about font rendering.

I already have something working.

But it is a little bit ugly because it does not have antialiasing =/. So these weeks i have plans to improve the code and fix bugs, bug and bugs. After that work in font support and finally  make some work with anti aliasing techniques. I already have studied some papers[1][2] but if someone had others ones would be fine :) .

[1] http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter22.html

[2] http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html

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